Searched refs:tex_buf (Results 1 – 1 of 1) sorted by relevance
650 std::vector<GLubyte> tex_buf(width * height * MAX_PIXEL_SIZE, 0); in clearTextures() local654 gl.texImage2D(target, level, internalformat, width, height, 0, format, type, &tex_buf[0]); in clearTextures()