Searched refs:tex_pos_in (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 114 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local 116 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 123 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader() 168 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local 170 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 177 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth() 222 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local 224 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 231 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_blit2d.c | 533 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() local 535 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 541 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() 562 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() local 564 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 570 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() 591 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() local 593 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 599 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
|