Searched refs:tex_u (Results 1 – 2 of 2) sorted by relevance
2262 const float tex_u = -0.5F + s[j] * texture->width0 * scaling; in img_filter_2d_ewa() local2265 const int u0 = (int) floorf(tex_u - box_u); in img_filter_2d_ewa()2266 const int u1 = (int) ceilf(tex_u + box_u); in img_filter_2d_ewa()2269 const float U = u0 - tex_u; in img_filter_2d_ewa()
1661 GLfloat tex_u = -0.5f + texcoord[0] * swImg->WidthScale * scaling; in sample_2d_ewa() local1685 GLint u0 = (GLint) floorf(tex_u - box_u); in sample_2d_ewa()1686 GLint u1 = (GLint) ceilf (tex_u + box_u); in sample_2d_ewa()1694 GLfloat U = u0 - tex_u; in sample_2d_ewa()