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/external/replicaisland/src/com/replica/replicaisland/
DTiledVertexGrid.java66 final float texelHeight = 1.0f / texture.height; in generateGrid() local
106 final float v = (textureOffsetY + GL_MAGIC_OFFSET) * texelHeight; in generateGrid()
108 … final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); in generateGrid()