Searched refs:texelHeight (Results 1 – 1 of 1) sorted by relevance
66 final float texelHeight = 1.0f / texture.height; in generateGrid() local106 final float v = (textureOffsetY + GL_MAGIC_OFFSET) * texelHeight; in generateGrid()108 … final float v2 = ((textureOffsetY + tileHeight - GL_MAGIC_OFFSET) * texelHeight); in generateGrid()