Searched refs:texel_bias (Results 1 – 3 of 3) sorted by relevance
101 unsigned texel_bias:1; member
252 key->tex[i].texel_bias = TRUE; in svga_init_shader_key_common()
4748 if (emit->key.tex[unit].texel_bias) { in setup_texcoord()6064 if (emit->key.tex[i].texel_bias) { in alloc_common_immediates()