Searched refs:texid (Results 1 – 2 of 2) sorted by relevance
1083 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local1085 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
1693 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local1695 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()