Home
last modified time | relevance | path

Searched refs:texid (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1083 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1085 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1693 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1695 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()