Searched refs:texture2Denabled (Results 1 – 2 of 2) sorted by relevance
649 bool texture2Denabled[MAX_TEXTURE_UNITS]; variable
204 texture2Denabled[i] = false; in Context()784 texture2Denabled[mState.activeSampler] = enable; in setTexture2Denabled()789 return texture2Denabled[mState.activeSampler]; in isTexture2Denabled()2087 else if(texture2Denabled[unit]) in applyTextures()