Searched refs:textureComponentCount (Results 1 – 4 of 4) sorted by relevance
146 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()162 int componentCount = textureComponentCount(); in sampleTexture()306 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()325 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()339 int componentCount = textureComponentCount(); in sampleTexture()652 int componentCount = textureComponentCount(); in sampleQuad2D()847 int componentCount = textureComponentCount(); in sample3D()1122 int componentCount = textureComponentCount(); in sampleFloat2D()1191 int componentCount = textureComponentCount(); in sampleFloat3D()1682 switch(textureComponentCount()) in sampleTexel()[all …]
102 int textureComponentCount() const;
146 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()162 int componentCount = textureComponentCount(); in sampleTexture()351 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()370 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()384 int componentCount = textureComponentCount(); in sampleTexture()743 int componentCount = textureComponentCount(); in sampleQuad2D()938 int componentCount = textureComponentCount(); in sample3D()1213 int componentCount = textureComponentCount(); in sampleFloat2D()1282 int componentCount = textureComponentCount(); in sampleFloat3D()1773 switch(textureComponentCount()) in sampleTexel()[all …]