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Searched refs:textureLibrary (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java316 TextureLibrary textureLibrary = sSystemRegistry.longTermTextureLibrary;
317 textureLibrary.allocateTexture(R.drawable.dust01);
318 textureLibrary.allocateTexture(R.drawable.dust02);
319 textureLibrary.allocateTexture(R.drawable.dust03);
320 textureLibrary.allocateTexture(R.drawable.dust04);
321 textureLibrary.allocateTexture(R.drawable.dust05);
323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);
324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);
325 textureLibrary.allocateTexture(R.drawable.effect_energyball03);
326 textureLibrary.allocateTexture(R.drawable.effect_energyball04);
[all …]
DLevelBuilder.java49 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; in buildBackground() local
53 if (textureLibrary != null) { in buildBackground()
98 textureLibrary.allocateTexture(backgroundResource)); in buildBackground()
155 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; in addTileMapLayer() local
156 TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex), in addTileMapLayer()