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Searched refs:textureMemory (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Main/
DSwiftConfig.cpp291 …html += "<option value='128'" + (config.textureMemory == 128 ? selected : empty) + ">128 MB</opt… in page()
292 …html += "<option value='256'" + (config.textureMemory == 256 ? selected : empty) + ">256 MB (def… in page()
293 …html += "<option value='512'" + (config.textureMemory == 512 ? selected : empty) + ">512 MB</opt… in page()
294 …html += "<option value='1024'" + (config.textureMemory == 1024 ? selected : empty) + ">1024 MB</op… in page()
295 …html += "<option value='2048'" + (config.textureMemory == 2048 ? selected : empty) + ">2048 MB</op… in page()
567 config.textureMemory = integer; in parsePost()
722 config.textureMemory = ini.getInteger("Capabilities", "TextureMemory", 256); in readConfiguration()
780 ini.addValue("Capabilities", "TextureMemory", itoa(config.textureMemory)); in writeConfiguration()
DSwiftConfig.hpp35 int textureMemory; member
/external/swiftshader/src/Device/
DSwiftConfig.cpp291 …html += "<option value='128'" + (config.textureMemory == 128 ? selected : empty) + ">128 MB</opt… in page()
292 …html += "<option value='256'" + (config.textureMemory == 256 ? selected : empty) + ">256 MB (def… in page()
293 …html += "<option value='512'" + (config.textureMemory == 512 ? selected : empty) + ">512 MB</opt… in page()
294 …html += "<option value='1024'" + (config.textureMemory == 1024 ? selected : empty) + ">1024 MB</op… in page()
295 …html += "<option value='2048'" + (config.textureMemory == 2048 ? selected : empty) + ">2048 MB</op… in page()
567 config.textureMemory = integer; in parsePost()
722 config.textureMemory = ini.getInteger("Capabilities", "TextureMemory", 256); in readConfiguration()
780 ini.addValue("Capabilities", "TextureMemory", itoa(config.textureMemory)); in writeConfiguration()
DSwiftConfig.hpp35 int textureMemory; member
/external/swiftshader/src/D3D8/
DCapabilities.hpp309 extern unsigned int textureMemory;
DCapabilities.cpp244 unsigned int textureMemory = 256 * 1024 * 1024; variable
DDirect3D8.cpp71 textureMemory = 1024 * 1024 * ini.getInteger("Capabilities", "TextureMemory", 256); in Direct3D8()
DDirect3DDevice8.cpp1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); in GetAvailableTextureMem()
/external/swiftshader/src/D3D9/
DCapabilities.hpp468 extern unsigned int textureMemory;
DCapabilities.cpp418 unsigned int textureMemory = 256 * 1024 * 1024; variable
DDirect3D9.cpp111 textureMemory = 1024 * 1024 * ini.getInteger("Capabilities", "TextureMemory", 256); in Direct3D9()
DDirect3DDevice9.cpp1337 int availableMemory = textureMemory - Direct3DResource9::getMemoryUsage(); in GetAvailableTextureMem()