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Searched refs:textureName (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local
143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); in loadBitmap()
190 texture.name = textureName; in loadBitmap()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1018 …void initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& colo…
1156 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture() argument
1161 gl.bindTexture(m_textureType, textureName); in initializeTexture()
1340 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co…
1440 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… in initializeImage() argument
1445 gl.bindTexture(m_textureType, textureName); in initializeImage()
1473 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); in initializeImage()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local
248 TCU_CHECK(textureName); in uploadTexture3D()
249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D()
1059 GLuint textureName; in iterate() local
1060 gl.genTextures(1, &textureName); in iterate()
1062 gl.bindTexture(GL_TEXTURE_3D, textureName); in iterate()
1107 gl.deleteTextures(1, &textureName); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp219 GLuint textureName; in createTexture() local
237 gl.genTextures(1, &textureName); in createTexture()
238 gl.bindTexture(GL_TEXTURE_2D, textureName); in createTexture()
251 return textureName; in createTexture()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp283 void drawQuad(GLuint program, const char* textureName = nullptr) in drawQuad() argument
294 if(textureName) in drawQuad()
296 GLint location = glGetUniformLocation(program, textureName); in drawQuad()