Searched refs:textureObject (Results 1 – 8 of 8) sorted by relevance
92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local94 if(textureObject) in deleteTexture()96 textureObject->release(); in deleteTexture()140 Texture *textureObject; in checkTextureAllocation() local144 textureObject = new Texture2D(texture); in checkTextureAllocation()148 textureObject = new TextureExternal(texture); in checkTextureAllocation()156 textureObject->addRef(); in checkTextureAllocation()158 mTextureNameSpace.insert(texture, textureObject); in checkTextureAllocation()
184 es1::Texture *textureObject = context->getTexture(texture); in BindTexture() local186 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture()2560 es1::Texture *textureObject = context->getTexture(texture); in IsTexture() local2562 if(textureObject) in IsTexture()
3123 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage() local3125 if(textureObject) in bindTexImage()3127 textureObject->bindTexImage(surface); in bindTexImage()
201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local203 if(textureObject) in deleteTexture()205 textureObject->release(); in deleteTexture()289 Texture *textureObject; in checkTextureAllocation() local293 textureObject = new Texture2D(texture); in checkTextureAllocation()297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()301 textureObject = new TextureExternal(texture); in checkTextureAllocation()305 textureObject = new Texture3D(texture); in checkTextureAllocation()309 textureObject = new Texture2DArray(texture); in checkTextureAllocation()313 textureObject = new Texture2DRect(texture); in checkTextureAllocation()[all …]
1229 Texture* textureObject = context->getTexture(texture); in FramebufferTextureLayer() local1233 if(!textureObject) in FramebufferTextureLayer()1243 textarget = textureObject->getTarget(); in FramebufferTextureLayer()1262 if(textureObject->isCompressed(textarget, level)) in FramebufferTextureLayer()
275 es2::Texture *textureObject = context->getTexture(texture); in BindTexture() local277 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture()3992 es2::Texture *textureObject = context->getTexture(texture); in IsTexture() local3994 if(textureObject) in IsTexture()
4336 es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); in bindTexImage() local4338 if(textureObject) in bindTexImage()4340 textureObject->bindTexImage(surface); in bindTexImage()
33 public AnimationFrame(Texture textureObject, float animationHoldTime) { in AnimationFrame() argument35 texture = textureObject; in AnimationFrame()39 public AnimationFrame(Texture textureObject, float animationHoldTime, in AnimationFrame() argument43 texture = textureObject; in AnimationFrame()