Searched refs:textureSampler0 (Results 1 – 1 of 1) sorted by relevance
183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram() local184 glUniform1i(textureSampler0, 0); in DoubleTextureBlendShaderProgram()246 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram() local247 glUniform1i(textureSampler0, 0); in TripleTextureBlendShaderProgram()