Home
last modified time | relevance | path

Searched refs:textureSampler0 (Results 1 – 1 of 1) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram() local
184 glUniform1i(textureSampler0, 0); in DoubleTextureBlendShaderProgram()
246 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram() local
247 glUniform1i(textureSampler0, 0); in TripleTextureBlendShaderProgram()