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Searched refs:textureShadowEntry (Results 1 – 1 of 1) sorted by relevance

/external/deqp-deps/glslang/hlsl/
DhlslParseHelper.cpp3127 const auto textureShadowEntry = textureShadowVariant.find(texSymbol->getId()); in handleSamplerTextureCombine() local
3129 if (textureShadowEntry != textureShadowVariant.end()) in handleSamplerTextureCombine()
3130 newId = textureShadowEntry->second->get(shadowMode); in handleSamplerTextureCombine()