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Searched refs:textureShadowVariant (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/hlsl/
DhlslParseHelper.h496 TMap<int, tShadowTextureSymbols*> textureShadowVariant; variable
DhlslParseHelper.cpp3127 const auto textureShadowEntry = textureShadowVariant.find(texSymbol->getId()); in handleSamplerTextureCombine()
3129 if (textureShadowEntry != textureShadowVariant.end()) in handleSamplerTextureCombine()
3132 textureShadowVariant[texSymbol->getId()] = new tShadowTextureSymbols; in handleSamplerTextureCombine()
3151 if (textureShadowVariant.find(newId) == textureShadowVariant.end()) in handleSamplerTextureCombine()
3152 textureShadowVariant[newId] = textureShadowVariant[texSymbol->getId()]; in handleSamplerTextureCombine()
3154 textureShadowVariant[newId]->set(shadowMode, newId); in handleSamplerTextureCombine()
9914 const auto shadowMode = textureShadowVariant.find((*symbol)->getUniqueId()); in fixTextureShadowModes()
9915 if (shadowMode != textureShadowVariant.end()) { in fixTextureShadowModes()