Searched refs:textureShadowVariant (Results 1 – 2 of 2) sorted by relevance
496 TMap<int, tShadowTextureSymbols*> textureShadowVariant; variable
3127 const auto textureShadowEntry = textureShadowVariant.find(texSymbol->getId()); in handleSamplerTextureCombine()3129 if (textureShadowEntry != textureShadowVariant.end()) in handleSamplerTextureCombine()3132 textureShadowVariant[texSymbol->getId()] = new tShadowTextureSymbols; in handleSamplerTextureCombine()3151 if (textureShadowVariant.find(newId) == textureShadowVariant.end()) in handleSamplerTextureCombine()3152 textureShadowVariant[newId] = textureShadowVariant[texSymbol->getId()]; in handleSamplerTextureCombine()3154 textureShadowVariant[newId]->set(shadowMode, newId); in handleSamplerTextureCombine()9914 const auto shadowMode = textureShadowVariant.find((*symbol)->getUniqueId()); in fixTextureShadowModes()9915 if (shadowMode != textureShadowVariant.end()) { in fixTextureShadowModes()