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Searched refs:textureStack1 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h647 sw::MatrixStack textureStack1; variable
DContext.cpp45 textureStack1(MAX_TEXTURE_STACK_DEPTH) in Context()
2001 device->setTextureMatrix(1, textureStack1.current()); in applyState()
2003 device->setTextureTransform(1, textureStack1.isIdentity() ? 0 : 4, false); in applyState()
3237 case 1: return textureStack1; in currentMatrixStack()