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Searched refs:textureTransform (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp758 …Trans3.z = texTrans3.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][3])); … in processTextureCoordinate()
765 …Trans2.z = texTrans2.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][2])); … in processTextureCoordinate()
772 …Trans1.z = texTrans1.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][1])); … in processTextureCoordinate()
779 …Trans0.z = texTrans0.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][0])); … in processTextureCoordinate()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp156 float4 textureTransform[8][4]; member
DVertexProcessor.cpp504 ff.textureTransform[stage][i][j] = T[i][j]; in setTextureMatrix()