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Searched refs:textureTransformCount (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp217 for(int i = 0; i < 8; i++) textureTransformCount[i] = 0; in init()
622 if(textureTransformCount[coordinate] == 2) in isProjectionComponent()
626 else if(textureTransformCount[coordinate] == 3) in isProjectionComponent()
630 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in isProjectionComponent()
1170 return textureTransformCount[stage]; in textureTransformCountActive()
1388 if(textureTransformCount[coordinate] == 2) in textureActive()
1392 else if(textureTransformCount[coordinate] == 3) in textureActive()
1396 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in textureActive()
DPixelProcessor.cpp1099 if(context->textureTransformCount[coordinate] == 2) in update()
1103 else if(context->textureTransformCount[coordinate] == 3) in update()
1107 …else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordina… in update()
DContext.hpp463 int textureTransformCount[8]; member in sw::Context
DVertexProcessor.cpp511 context->textureTransformCount[stage] = count; in setTextureTransform()