Searched refs:textureTransformCount (Results 1 – 4 of 4) sorted by relevance
217 for(int i = 0; i < 8; i++) textureTransformCount[i] = 0; in init()622 if(textureTransformCount[coordinate] == 2) in isProjectionComponent()626 else if(textureTransformCount[coordinate] == 3) in isProjectionComponent()630 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in isProjectionComponent()1170 return textureTransformCount[stage]; in textureTransformCountActive()1388 if(textureTransformCount[coordinate] == 2) in textureActive()1392 else if(textureTransformCount[coordinate] == 3) in textureActive()1396 else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0) in textureActive()
1099 if(context->textureTransformCount[coordinate] == 2) in update()1103 else if(context->textureTransformCount[coordinate] == 3) in update()1107 …else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordina… in update()
463 int textureTransformCount[8]; member in sw::Context
511 context->textureTransformCount[stage] = count; in setTextureTransform()