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Searched refs:textureTransformProject (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp218 for(int i = 0; i < 8; i++) textureTransformProject[i] = false; in init()
620 if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) in isProjectionComponent()
1386 if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103) in textureActive()
DContext.hpp464 bool textureTransformProject[8]; member in sw::Context
DVertexProcessor.cpp512 context->textureTransformProject[stage] = project; in setTextureTransform()
DPixelProcessor.cpp1097 if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) in update()