Searched refs:textureTransformProject (Results 1 – 4 of 4) sorted by relevance
218 for(int i = 0; i < 8; i++) textureTransformProject[i] = false; in init()620 if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) in isProjectionComponent()1386 if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103) in textureActive()
464 bool textureTransformProject[8]; member in sw::Context
512 context->textureTransformProject[stage] = project; in setTextureTransform()
1097 if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) in update()