Searched refs:textureUnits (Results 1 – 2 of 2) sorted by relevance
1793 GLint textureUnits = 0; in test() local1794 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()1797 for (int ndx = 0; ndx < textureUnits; ++ndx) in test()
2320 GLint textureUnits = 0; in test() local2321 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()2324 for (int ndx = 0; ndx < textureUnits; ++ndx) in test()