Home
last modified time | relevance | path

Searched refs:textureUsed (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6046 bool textureUsed = false; in bindTextures() local
6050 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()
6054 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()
6058 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()
6063 if(baseTexture && textureUsed) in bindTextures()
6070 if(baseTexture && textureUsed) in bindTextures()
6075 if(baseTexture && textureUsed) in bindTextures()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4711 bool textureUsed = false; in bindTextures() local
4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()
4719 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()
4722 if(baseTexture && textureUsed) in bindTextures()
4729 if(baseTexture && textureUsed) in bindTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3172 bool textureUsed = false; in applyTexture() local
3176 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
3180 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()
3186 if(baseTexture && textureUsed) in applyTexture()
3193 if(baseTexture && textureUsed) in applyTexture()