Searched refs:textureUsed (Results 1 – 3 of 3) sorted by relevance
6046 bool textureUsed = false; in bindTextures() local6050 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()6054 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()6058 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()6063 if(baseTexture && textureUsed) in bindTextures()6070 if(baseTexture && textureUsed) in bindTextures()6075 if(baseTexture && textureUsed) in bindTextures()
4711 bool textureUsed = false; in bindTextures() local4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()4719 textureUsed = true; // FIXME: Check fixed-function use? in bindTextures()4722 if(baseTexture && textureUsed) in bindTextures()4729 if(baseTexture && textureUsed) in bindTextures()
3172 bool textureUsed = false; in applyTexture() local3176 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()3180 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()3186 if(baseTexture && textureUsed) in applyTexture()3193 if(baseTexture && textureUsed) in applyTexture()