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Searched refs:texture_access (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp1145 static const _texture_access texture_access[] = { { "texture", 0, false, false, false, false, false… variable
1159 static const size_t n_texture_access = sizeof(texture_access) / sizeof(texture_access[0]);
2803 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getFragmentShader()
2884 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in getVertexShader()
2943 const _texture_access& access = texture_access[access_idx]; in isTargetSuppByAccess()
3070 << ". Access: " << texture_access[test_case.m_texture_access_index].m_name in logTestCaseDetials()
3136 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareArguments()
3205 const _texture_access& access = texture_access[test_case.m_texture_access_index]; in prepareCoordinates()