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Searched refs:texture_format (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp874 glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, in prepareDataForTexture() argument
889 texture_height, 1 /* depth */, texture_format, texture_type, &texture_data[0]); in prepareDataForTexture()
908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorFloatTexture() argument
915 …prepareDataForTexture<glw::GLfloat, 4>(gl, cube_face, element_index, mipmap_level, texture_format,… in prepareDataForColorFloatTexture()
936 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorIntTexture() argument
943 …prepareDataForTexture<T, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_ty… in prepareDataForColorIntTexture()
961 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForDepthFloatTexture() argument
968 …prepareDataForTexture<glw::GLfloat, 1>(gl, cube_face, element_index, mipmap_level, texture_format,… in prepareDataForDepthFloatTexture()
986 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForStencilUIntTexture() argument
993 …prepareDataForTexture<glw::GLubyte, 1>(gl, cube_face, element_index, mipmap_level, texture_format,… in prepareDataForStencilUIntTexture()
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/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_image.c272 GLint texture_format, in intelSetTexBuffer2() argument
303 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { in intelSetTexBuffer2()
/external/mesa3d/src/mesa/drivers/dri/swrast/
Dswrast.c79 GLint texture_format, __DRIdrawable *dPriv) in swrastSetTexBuffer2() argument
92 internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); in swrastSetTexBuffer2()
102 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) in swrastSetTexBuffer2()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp2722 const _texture_format& texture_format = texture_formats[format_idx]; in fillSourceTexture() local
2733 switch (texture_format.m_internal_format) in fillSourceTexture()
2749 texture_format.m_format, texture_format.m_type, data); in fillSourceTexture()
3457 const _texture_format& texture_format = texture_formats[format_idx]; in prepareSourceTexture() local
3461 const glw::GLenum format = texture_format.m_format; in prepareSourceTexture()
3463 const glw::GLenum internal_format = texture_format.m_internal_format; in prepareSourceTexture()
3466 const glw::GLenum type = texture_format.m_type; in prepareSourceTexture()
3564 if (texture_format.m_ds_mode == GL_STENCIL_INDEX) in prepareSourceTexture()
3566 gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode); in prepareSourceTexture()
Dgl4cTextureViewTests.cpp2110 glw::GLenum texture_internalformat, glw::GLenum texture_format, in initTextureStorage() argument
2153 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2166 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2183 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2228 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
2243 texture_format, texture_type, DE_NULL); /* pixels */ in initTextureStorage()
7509 _format texture_format = TextureViewUtilities::getFormatOfInternalformat(texture_internalformat); in verifyResultData() local
7582 (texture_format == FORMAT_SNORM) ? in verifyResultData()
7584 (texture_format == FORMAT_FLOAT) ? GL_FLOAT : GL_UNSIGNED_BYTE, in verifyResultData()
Dgl4cTextureViewTests.hpp161 glw::GLenum texture_internalformat, glw::GLenum texture_format,
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp201 glw::GLenum texture_format, glw::GLuint width,
DesextcTestCaseBase.cpp947 glw::GLuint color_texture_id, glw::GLenum texture_format, in setupFramebufferWithTextureAsAttachment() argument
954 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, texture_format, texture_width, texture_height); in setupFramebufferWithTextureAsAttachment()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_image.c435 GLint texture_format, in intelSetTexBuffer2() argument
465 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { in intelSetTexBuffer2()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c544 void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, in radeonSetTexBuffer2() argument
598 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { in radeonSetTexBuffer2()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c636 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, in r200SetTexBuffer2() argument
692 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { in r200SetTexBuffer2()