/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 85 …void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n… 87 …void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_c… 89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color); 90 …void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attach… 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment() argument 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment() 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment() argument 291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment() 690 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareImmutableTextureObject() argument 706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject() 730 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareMutableTextureObject() argument 752 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareMutableTextureObject() 774 …TextureCubeMapArrayColorDepthAttachmentsTest::releaseAndDetachTextureObject(glw::GLuint texture_id, in releaseAndDetachTextureObject() argument 803 gl.deleteTextures(1, &texture_id); in releaseAndDetachTextureObject()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 102 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 357 void cleanTexture(const glw::Functions& gl, glw::GLuint texture_id); 358 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 359 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id); 360 bool verifyResults(const glw::Functions& gl, glw::GLuint texture_id); 425 void prepareTexture(const glw::Functions& gl, bool is_source, glw::GLuint texture_id); 436 virtual bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 437 virtual bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id); 470 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 471 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
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D | glcRobustBufferAccessBehaviorTests.cpp | 246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() argument 248 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture() 1235 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture() argument 1246 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture() 1261 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() argument 1266 return !verifyResults(gl, texture_id); in verifyInvalidResults() 1275 bool VertexBufferObjectsTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults() argument 1277 return verifyResults(gl, texture_id); in verifyValidResults() 1286 bool VertexBufferObjectsTest::verifyResults(const Functions& gl, glw::GLuint texture_id) in verifyResults() argument 1294 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in verifyResults() [all …]
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D | glcKHRDebugTests.cpp | 471 GLuint texture_id = 0; in iterate() local 473 m_gl->genTextures(1, &texture_id); in iterate() 475 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); in iterate() 480 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, in iterate() 493 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, in iterate() 497 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, in iterate() 503 m_gl->deleteTextures(1, &texture_id); in iterate() 507 m_gl->deleteTextures(1, &texture_id); in iterate() 523 GLuint texture_id = 0; in iterate() local 525 m_gl->genTextures(1, &texture_id); in iterate() [all …]
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D | glcRobustnessTests.cpp | 404 void cleanTexture(deqp::Context& context, glw::GLuint texture_id); 544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture() argument 557 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
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D | glcViewportArrayTests.hpp | 90 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
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D | glcViewportArrayTests.cpp | 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument 199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in attachTexture()
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/external/skqp/src/gpu/gl/ |
D | GrGLTexture.cpp | 158 SkString texture_id; in dumpMemoryStatistics() local 159 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics() 160 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.cpp | 156 SkString texture_id; in dumpMemoryStatistics() local 157 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics() 158 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 820 GLuint texture_id = 0; in prepareDestinationTexture() local 848 texture_id = in prepareDestinationTexture() 852 return texture_id; in prepareDestinationTexture() 949 GLuint texture_id = 0; in prepareSourceTexture() local 967 …texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH… in prepareSourceTexture() 971 gl.bindTexture(GL_TEXTURE_2D, texture_id); in prepareSourceTexture() 996 return texture_id; in prepareSourceTexture()
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D | gl4cShaderImageLoadStoreTests.cpp | 7009 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage() argument 7024 …glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, … in BindTextureToImage() 7197 GLuint texture_id = 0; in Create2DR8UITexture() local 7200 glGenTextures(1, &texture_id); in Create2DR8UITexture() 7208 glBindTexture(GL_TEXTURE_2D, texture_id); in Create2DR8UITexture() 7212 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7222 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7233 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7238 out_texture_id = texture_id; in Create2DR8UITexture() 7509 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage() argument [all …]
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D | gl4cMultiBindTests.cpp | 221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() argument 598 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture() 1489 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture() argument 1532 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_TRUE /* layered */, 0 /* layer */, in fillMSTexture() 1537 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in fillMSTexture()
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D | gl4cBufferStorageTests.cpp | 194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); 910 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture() argument 912 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */); in AttachTexture()
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D | gl4cShaderSubroutineTests.hpp | 68 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
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D | gl4cShadingLanguage420PackTests.hpp | 198 …void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint …
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D | gl4cEnhancedLayoutsTests.hpp | 249 …void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint … 257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
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D | gl4cShaderSubroutineTests.cpp | 140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument 147 gl.bindTexture(GL_TEXTURE_2D, texture_id); in attachTexture() 150 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */); in attachTexture()
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D | gl4cShadingLanguage420PackTests.cpp | 17855 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() argument 17862 gl.bindTexture(GL_TEXTURE_2D, texture_id); in attachTexture() 17865 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */); in attachTexture()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 442 glw::GLuint texture_id = 0; in iterate() local 448 texture_id = m_tests[n_current_test].to_id; in iterate() 525 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate() 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
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D | esextcGeometryShaderLimits.cpp | 2326 gl.deleteTextures(1, &m_textures[i].texture_id); in clean() 2445 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput() 2446 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 2492 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 3047 gl.deleteTextures(1, &m_textures[i].texture_id); in clean() 3187 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput() 3188 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 3234 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
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D | esextcGeometryShaderLimits.hpp | 801 glw::GLuint texture_id; member 1102 glw::GLuint texture_id; member
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/external/webrtc/talk/app/webrtc/java/jni/ |
D | androidmediadecoder_jni.cc | 632 const int texture_id = in DeliverPendingOutputs() local 634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame. in DeliverPendingOutputs() 653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix)); in DeliverPendingOutputs()
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/external/skia/platform_tools/libraries/include/ |
D | arcore_c_api.h | 1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);
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/external/skqp/platform_tools/libraries/include/ |
D | arcore_c_api.h | 1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);
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