Searched refs:texture_internalformat (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderTextureImageSamplesTests.cpp | 430 glw::GLenum texture_internalformat = GL_NONE; in executeFunctionalTest() local 435 texture_internalformat = GL_RGBA8I; in executeFunctionalTest() 439 texture_internalformat = GL_RGBA8; in executeFunctionalTest() 443 texture_internalformat = GL_RGBA8UI; in executeFunctionalTest() 456 …gl.getInternalformativ(texture_target, texture_internalformat, GL_NUM_SAMPLE_COUNTS, 1, /* bufSize… in executeFunctionalTest() 467 …gl.getInternalformativ(texture_target, texture_internalformat, GL_SAMPLES, m_internalformat_n_samp… in executeFunctionalTest() 497 …rage2DMultisample(texture_target, m_internalformat_n_samples_data[n_value], texture_internalformat, in executeFunctionalTest() 505 …rage3DMultisample(texture_target, m_internalformat_n_samples_data[n_value], texture_internalformat, in executeFunctionalTest() 517 GL_READ_ONLY, texture_internalformat); in executeFunctionalTest()
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D | gl4cTextureViewTests.cpp | 2110 glw::GLenum texture_internalformat, glw::GLenum texture_format, in initTextureStorage() argument 2129 gl.texBuffer(GL_TEXTURE_BUFFER, texture_internalformat, bo_id); in initTextureStorage() 2152 …gl.texImage1D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 0, /* bor… in initTextureStorage() 2164 gl.texImage2D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage() 2181 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage() 2196 texture_internalformat, texture_width >> n_level, texture_height >> n_level, in initTextureStorage() 2209 texture_internalformat, texture_width >> n_level, texture_height >> n_level, in initTextureStorage() 2226 … gl.texImage2D(cubemap_texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage() 2241 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage() 2265 gl.texStorage1D(texture_target, n_levels_needed, texture_internalformat, texture_width); in initTextureStorage() [all …]
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D | gl4cTextureViewTests.hpp | 161 glw::GLenum texture_internalformat, glw::GLenum texture_format, 676 void initBufferObject(glw::GLenum texture_internalformat, glw::GLenum view_internalformat); 678 void initProgramObject(glw::GLenum texture_internalformat, glw::GLenum view_internalformat); 682 void initTextureObject(bool should_init_parent_texture, glw::GLenum texture_internalformat, 685 void verifyResultData(glw::GLenum texture_internalformat, glw::GLenum view_internalformat,
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