Searched refs:texture_uniform (Results 1 – 1 of 1) sorted by relevance
116 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() local117 glUniform1i(texture_uniform, 0); in Run()217 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run() local218 glUniform1i(texture_uniform, 0); in Run()