Searched refs:tfactor (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_fragshader.c | 43 GLuint argPos, GLuint *tfactor ) in r200SetFragShaderArg() argument 78 if ((*tfactor == 0) || (index == *tfactor)) { in r200SetFragShaderArg() 81 *tfactor = index; in r200SetFragShaderArg() 153 GLuint tfactor = 0; in r200UpdateFSArith() local 170 inst->SrcReg[optype][0], 1, &tfactor); in r200UpdateFSArith() 172 inst->SrcReg[optype][1], 2, &tfactor); in r200UpdateFSArith() 180 inst->SrcReg[optype][0], 2, &tfactor); in r200UpdateFSArith() 185 inst->SrcReg[optype][2], 2, &tfactor); in r200UpdateFSArith() 189 inst->SrcReg[optype][0], 0, &tfactor); in r200UpdateFSArith() 191 inst->SrcReg[optype][1], 1, &tfactor); in r200UpdateFSArith() [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.hull.ctrlpt-2.tesc.out | 81 …ond child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 82 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, te… 83 …;struct-hs_in_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 89 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… 93 0:? tfactor: direct index for structure ( temp 3-element array of float) 94 … '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 101 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… 105 0:? tfactor: direct index for structure ( temp 3-element array of float) 106 … '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 113 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… [all …]
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D | hlsl.hull.ctrlpt-1.tesc.out | 74 …ond child to first child ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 75 0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, te… 76 …struct-hs_out_t-vf31[3]; ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 81 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… 85 0:? tfactor: direct index for structure ( temp 3-element array of float) 86 … '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 93 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… 97 0:? tfactor: direct index for structure ( temp 3-element array of float) 98 … '@patchConstantResult' ( temp structure{ temp 3-element array of float tfactor, temp float flIn… 105 0:? '@patchConstantOutput.tfactor' ( patch out 4-element array of float TessLevelOu… [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.hull.ctrlpt-1.tesc | 12 float tfactor[3] : SV_TessFactor; // must turn into a size 4 array in SPIR-V 37 o.tfactor[0] = pcf_out[0].val.x; 38 o.tfactor[1] = pcf_out[1].val.x; 39 o.tfactor[2] = pcf_out[2].val.x;
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D | hlsl.hull.ctrlpt-2.tesc | 13 float tfactor[3] : SV_TessFactor; // must turn into a size 4 array in SPIR-V 41 o.tfactor[0] = pcf_out[0].val.x; 42 o.tfactor[1] = pcf_out[1].val.x; 43 o.tfactor[2] = pcf_out[2].val.x;
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 388 Vector4s tfactor; in blendTexture() local 412 tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); in blendTexture() 413 tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); in blendTexture() 414 tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); in blendTexture() 415 tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); in blendTexture() 451 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; in blendTexture() 464 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; in blendTexture() 477 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; in blendTexture() 823 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; in blendTexture() 836 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; in blendTexture() [all …]
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