Searched refs:this_rect (Results 1 – 1 of 1) sorted by relevance
1246 CFX_FloatRect this_rect = pObj->GetRect(); in ProcessInsertObject() local1254 if (this_rect.Height() > 4.5 && prev_rect.Height() > 4.5) { in ProcessInsertObject()1255 float top = this_rect.top < prev_rect.top ? this_rect.top : prev_rect.top; in ProcessInsertObject()1256 float bottom = this_rect.bottom > prev_rect.bottom ? this_rect.bottom in ProcessInsertObject()1264 if (this_rect.Width() > pObj->GetFontSize() * 0.1f && in ProcessInsertObject()1266 float left = this_rect.left > m_CurlineRect.left ? this_rect.left in ProcessInsertObject()1268 float right = this_rect.right < m_CurlineRect.right ? this_rect.right in ProcessInsertObject()