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Searched refs:tileCount (Results 1 – 6 of 6) sorted by relevance

/external/dng_sdk/source/
Ddng_jpeg_image.cpp72 uint32 tileCount, in dng_jpeg_image_encode_task() argument
79 , fTileCount (tileCount) in dng_jpeg_image_encode_task()
221 uint32 tileCount = tilesAcross * tilesDown; in Encode() local
223 fJPEGData.Reset (tileCount); in Encode()
225 uint32 threadCount = Min_uint32 (tileCount, in Encode()
232 tileCount, in Encode()
260 uint32 tileCount, in dng_jpeg_image_find_digest_task() argument
264 , fTileCount (tileCount) in dng_jpeg_image_find_digest_task()
328 uint32 tileCount = TileCount (); in FindDigest() local
330 uint32 arrayCount = tileCount + (fJPEGTables.Get () ? 1 : 0); in FindDigest()
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Ddng_read_image.cpp2661 uint32 tileCount = ifd.TilesPerImage (); in CanRead() local
2663 if (tileCount < 1) in CanRead()
2670 if (tileCount == 1) in CanRead()
2688 if (ifd.fTileOffsetsCount != tileCount) in CanRead()
2696 if (ifd.fTileByteCountsCount != tileCount) in CanRead()
2967 uint32 tileCount = SafeUint32Mult (tilesAcross, tilesDown, outerSamples); in Read() local
2971 dng_memory_data tileOffsetData (tileCount, sizeof (uint64)); in Read()
2975 if (tileCount <= dng_ifd::kMaxTileInfo) in Read()
2978 for (tileIndex = 0; tileIndex < tileCount; tileIndex++) in Read()
2992 for (tileIndex = 0; tileIndex < tileCount; tileIndex++) in Read()
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Ddng_ifd.cpp3442 uint32 tileCount = tilesWide * tilesHigh; in IsValidDNG() local
3444 if (fTileOffsetsCount != tileCount) in IsValidDNG()
3458 if (fTileByteCountsCount != tileCount) in IsValidDNG()
Ddng_image_writer.cpp6853 uint32 tileCount = info.TilesAcross () * in WriteDNG() local
6856 for (uint32 tileIndex = 0; tileIndex < tileCount; tileIndex++) in WriteDNG()
/external/skia/gm/
Dmixercolorfilter.cpp20 MixerCFGM(const SkSize& tileSize, size_t tileCount) in MixerCFGM() argument
22 , fTileCount(tileCount) {} in MixerCFGM()
/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java544 final int tileCount = byteStream.read(); in loadCollisionTiles() local
545 final int size = (1 + 1 + 4 + 4 + 4 + 4 + 4 + 4) * tileCount; in loadCollisionTiles()
547 for (int x = 0; x < tileCount; x++) { in loadCollisionTiles()