Searched refs:tileCount (Results 1 – 6 of 6) sorted by relevance
/external/dng_sdk/source/ |
D | dng_jpeg_image.cpp | 72 uint32 tileCount, in dng_jpeg_image_encode_task() argument 79 , fTileCount (tileCount) in dng_jpeg_image_encode_task() 221 uint32 tileCount = tilesAcross * tilesDown; in Encode() local 223 fJPEGData.Reset (tileCount); in Encode() 225 uint32 threadCount = Min_uint32 (tileCount, in Encode() 232 tileCount, in Encode() 260 uint32 tileCount, in dng_jpeg_image_find_digest_task() argument 264 , fTileCount (tileCount) in dng_jpeg_image_find_digest_task() 328 uint32 tileCount = TileCount (); in FindDigest() local 330 uint32 arrayCount = tileCount + (fJPEGTables.Get () ? 1 : 0); in FindDigest() [all …]
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D | dng_read_image.cpp | 2661 uint32 tileCount = ifd.TilesPerImage (); in CanRead() local 2663 if (tileCount < 1) in CanRead() 2670 if (tileCount == 1) in CanRead() 2688 if (ifd.fTileOffsetsCount != tileCount) in CanRead() 2696 if (ifd.fTileByteCountsCount != tileCount) in CanRead() 2967 uint32 tileCount = SafeUint32Mult (tilesAcross, tilesDown, outerSamples); in Read() local 2971 dng_memory_data tileOffsetData (tileCount, sizeof (uint64)); in Read() 2975 if (tileCount <= dng_ifd::kMaxTileInfo) in Read() 2978 for (tileIndex = 0; tileIndex < tileCount; tileIndex++) in Read() 2992 for (tileIndex = 0; tileIndex < tileCount; tileIndex++) in Read() [all …]
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D | dng_ifd.cpp | 3442 uint32 tileCount = tilesWide * tilesHigh; in IsValidDNG() local 3444 if (fTileOffsetsCount != tileCount) in IsValidDNG() 3458 if (fTileByteCountsCount != tileCount) in IsValidDNG()
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D | dng_image_writer.cpp | 6853 uint32 tileCount = info.TilesAcross () * in WriteDNG() local 6856 for (uint32 tileIndex = 0; tileIndex < tileCount; tileIndex++) in WriteDNG()
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/external/skia/gm/ |
D | mixercolorfilter.cpp | 20 MixerCFGM(const SkSize& tileSize, size_t tileCount) in MixerCFGM() argument 22 , fTileCount(tileCount) {} in MixerCFGM()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 544 final int tileCount = byteStream.read(); in loadCollisionTiles() local 545 final int size = (1 + 1 + 4 + 4 + 4 + 4 + 4 + 4) * tileCount; in loadCollisionTiles() 547 for (int x = 0; x < tileCount; x++) { in loadCollisionTiles()
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