Searched refs:tileModes (Results 1 – 4 of 4) sorted by relevance
64 SkShader::TileMode tileModes[2]; in make_image_shader() local65 tileModes[0] = key.fImageTileModes[0]; in make_image_shader()66 tileModes[1] = key.fImageTileModes[1]; in make_image_shader()67 if (tileModes[0] != SkShader::kClamp_TileMode || in make_image_shader()68 tileModes[1] != SkShader::kClamp_TileMode) { in make_image_shader()96 if (tileModes[0] == SkShader::kMirror_TileMode) { in make_image_shader()103 if (tileModes[1] == SkShader::kMirror_TileMode) { in make_image_shader()110 if (tileModes[0] == SkShader::kMirror_TileMode && in make_image_shader()111 tileModes[1] == SkShader::kMirror_TileMode) { in make_image_shader()122 if (tileModes[0] == SkShader::kClamp_TileMode || in make_image_shader()[all …]
22 SkShader::TileMode tileModes[2]; in check_isaimage() local27 tileModes[0] = tileModes[1] = (SkShader::TileMode)99; in check_isaimage()29 SkImage* image = shader->isAImage(&localM, tileModes); in check_isaimage()34 REPORTER_ASSERT(reporter, tileModes[0] == expectedX); in check_isaimage()35 REPORTER_ASSERT(reporter, tileModes[1] == expectedY); in check_isaimage()