Searched refs:tileSplitRotation (Results 1 – 1 of 1) sorted by relevance
2497 UINT_32 tileSplitRotation; in ComputeSurfaceCoord2DFromBankPipe() local2519 tileSplitRotation = ((pTileInfo->banks / 2) + 1); in ComputeSurfaceCoord2DFromBankPipe()2522 tileSplitRotation = 0; in ComputeSurfaceCoord2DFromBankPipe()2528 bank ^= tileSplitRotation * tileSlices; in ComputeSurfaceCoord2DFromBankPipe()2971 UINT_32 tileSplitRotation; in ComputeBankFromCoord() local3056 tileSplitRotation = ((numBanks / 2) + 1) * tileSplitSlice; in ComputeBankFromCoord()3059 tileSplitRotation = 0; in ComputeBankFromCoord()3067 bank ^= tileSplitRotation; in ComputeBankFromCoord()