Searched refs:tile_mask_y (Results 1 – 1 of 1) sorted by relevance
141 uint32_t tile_mask_x = 0, tile_mask_y = 0; in rebase_depth_stencil() local144 &tile_mask_x, &tile_mask_y); in rebase_depth_stencil()148 uint32_t tile_y = irb->draw_y & tile_mask_y; in rebase_depth_stencil()192 irb->draw_y & ~tile_mask_y); in rebase_depth_stencil()