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Searched refs:timeDelta (Results 1 – 25 of 54) sorted by relevance

123

/external/replicaisland/src/com/replica/replicaisland/
DPlayerComponent.java118 protected void move(float time, float timeDelta, GameObject parentObject) { in move() argument
126 mFuel += mDifficultyConstants.getFuelGroundRefillSpeed() * timeDelta; in move()
128 mFuel += mFuelAirRefillSpeed * timeDelta; in move()
154 mFuel -= timeDelta; in move()
155 impulse.y = AIR_VERTICAL_IMPULSE_SPEED * timeDelta; in move()
171 impulse.x = (impulse.x * horziontalSpeed * timeDelta); in move()
196 (AIR_DRAG_SPEED * timeDelta * Utils.sign(currentSpeed)); in move()
213 public void update(float timeDelta, BaseObject parent) { in update() argument
294 stateMove(gameTime, timeDelta, parentObject); in update()
297 stateStomp(gameTime, timeDelta, parentObject); in update()
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DTimeSystem.java58 public void update(float timeDelta, BaseObject parent) { in update() argument
59 mRealTime += timeDelta; in update()
60 mRealFrameDelta = timeDelta; in update()
63 mFreezeDelay -= timeDelta; in update()
89 mGameTime += (timeDelta * scale); in update()
90 mGameFrameDelta = (timeDelta * scale); in update()
DTheSourceComponent.java59 public void update(float timeDelta, BaseObject parent) { in update() argument
86 mTimer -= timeDelta; in update()
96 final float offset = SINK_SPEED * timeDelta; in update()
99 mExplosionTimer -= timeDelta; in update()
117 if (mTimer - timeDelta <= 0.0f) { in update()
133 if (mTimer - timeDelta <= 0.0f) { in update()
DOrbitalMagnetComponent.java53 public void update(float timeDelta, BaseObject parent) { in update() argument
62 timeDelta); in update()
67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { in applyMagnetism() argument
88 mVelocity.multiply(timeDelta); in applyMagnetism()
DMovementComponent.java39 public void update(float timeDelta, BaseObject parent) { in update() argument
44 float offsetX = sInterpolator.interpolate(timeDelta); in update()
50 float offsetY = sInterpolator.interpolate(timeDelta); in update()
DNPCComponent.java112 public void update(float timeDelta, BaseObject parent) { in update() argument
129 if (mDeathTime < mDeathFadeDelay && mDeathTime + timeDelta >= mDeathFadeDelay) { in update()
138 mDeathTime += timeDelta; in update()
170 accepted = executeCommand(hotSpot, parentObject, timeDelta); in update()
173 accepted = executeCommand(hotSpot, parentObject, timeDelta); in update()
185 accepted = executeCommand(nextCommand(), parentObject, timeDelta); in update()
201 mPauseTime -= timeDelta; in update()
212 private boolean executeCommand(int hotSpot, GameObject parentObject, float timeDelta) { in executeCommand() argument
DGameThread.java57 final long timeDelta = time - mLastTime; in run() local
58 long finalDelta = timeDelta; in run()
59 if (timeDelta > 12) { in run()
DMainLoop.java34 public void update(float timeDelta, BaseObject parent) { in update() argument
35 mTimeSystem.update(timeDelta, parent); in update()
DFrameRateWatcherComponent.java37 public void update(float timeDelta, BaseObject parent) { in update() argument
39 if (timeDelta > mMaxFrameTime) { in update()
DGravityComponent.java41 public void update(float timeDelta, BaseObject parent) { in update() argument
43 mScaledGravity.multiply(timeDelta); in update()
DGameObjectManager.java75 public void update(float timeDelta, BaseObject parent) { in update() argument
92 gameObject.update(timeDelta, this); in update()
121 gameObject.update(timeDelta, this); in update()
DInputGameInterface.java77 public void update(float timeDelta, BaseObject parent) { in update() argument
134 final float delay = Math.max(ROLL_RESET_DELAY, timeDelta); in update()
153 x = x - (sign * ROLL_DECAY * timeDelta); in update()
161 y = y - (sign * ROLL_DECAY * timeDelta); in update()
DCameraSystem.java99 public void update(float timeDelta, BaseObject parent) { in update() argument
104 mShakeTime -= timeDelta; in update()
131 mBias.multiply(BIAS_SPEED * timeDelta); in update()
DSleeperComponent.java58 public void update(float timeDelta, BaseObject parent) { in update() argument
76 mStateTime -= timeDelta; in update()
DMotionBlurComponent.java64 public void update(float timeDelta, BaseObject parent) { in update() argument
66 mTimeSinceLastStep += timeDelta; in update()
DFadeDrawableComponent.java62 public void update(float timeDelta, BaseObject parent) { in update() argument
80 mInitialDelayTimer -= timeDelta; in update()
DObjectManager.java81 public void update(float timeDelta, BaseObject parent) { in update() argument
88 object.update(timeDelta, this); in update()
DSpriteComponent.java74 public void update(float timeDelta, BaseObject parent) { in update() argument
75 mAnimationTime += timeDelta; in update()
DLifetimeComponent.java78 public void update(float timeDelta, BaseObject parent) { in update() argument
81 mTimeUntilDeath -= timeDelta; in update()
DBaseObject.java37 public void update(float timeDelta, BaseObject parent) { in update() argument
DGhostComponent.java58 public void update(float timeDelta, BaseObject parent) { in update() argument
67 mLifeTime -= timeDelta; in update()
DPhysicsComponent.java54 public void update(float timeDelta, BaseObject parent) { in update() argument
94 frictionCoeffecient *= timeDelta; in update()
DCameraBiasComponent.java30 public void update(float timeDelta, BaseObject parent) { in update() argument
DFixedAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { in update() argument
DPlaySingleSoundComponent.java40 public void update(float timeDelta, BaseObject parent) { in update() argument

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