Searched refs:timeF (Results 1 – 1 of 1) sorted by relevance
2314 float timeF = time/(duration/2f); in easeInOutQuad() local2315 if (timeF < 1) { in easeInOutQuad()2316 return (change/2f * timeF * timeF) + from; in easeInOutQuad()2318 timeF--; in easeInOutQuad()2319 return (-change/2f) * (timeF * (timeF - 2) - 1) + from; in easeInOutQuad()