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Searched refs:timeSinceLastShot (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLaunchProjectileComponent.java108 final float timeSinceLastShot = gameTime - mLastProjectileTime; in update() local
110 if (timeSinceLastShot >= mDelayBetweenShots) { in update()