Searched refs:timeSinceTriggered (Results 1 – 1 of 1) sorted by relevance
64 private void open(float timeSinceTriggered, GameObject parentObject) { in open() argument70 if (timeSinceTriggered > openAnimationLength) { in open()78 float timeOffset = timeSinceTriggered; in open()105 private void close(float timeSinceTriggered, GameObject parentObject) { in close() argument109 if (timeSinceTriggered > mStayOpenTime + closeAnimationLength) { in close()117 float timeOffset = timeSinceTriggered - mStayOpenTime; in close()