Searched refs:time_in_sec (Results 1 – 2 of 2) sorted by relevance
285 bool V4L2Device::Run(uint32_t time_in_sec) { in Run() argument287 if (!time_in_sec) in Run()305 if (end_in_nanosec - start_in_nanosec >= time_in_sec * 1000000000ULL) in Run()310 float actual_fps = static_cast<float>(GetNumFrames() - 1) / time_in_sec; in Run()
61 virtual bool Run(uint32_t time_in_sec);