Searched refs:tls_required (Results 1 – 4 of 4) sorted by relevance
39 if (!nvc0->state.tls_required) in nvc0_program_update_context_state()41 nvc0->state.tls_required |= 1 << stage; in nvc0_program_update_context_state()43 if (nvc0->state.tls_required == (1 << stage)) in nvc0_program_update_context_state()45 nvc0->state.tls_required &= ~(1 << stage); in nvc0_program_update_context_state()
53 uint8_t tls_required; /* bitmask of shader types using l[] */ member
138 if (!nv50->state.tls_required || nv50->state.new_tls_space) in nv50_program_update_context_state()141 nv50->state.tls_required |= 1 << stage; in nv50_program_update_context_state()143 if (nv50->state.tls_required == (1 << stage)) in nv50_program_update_context_state()145 nv50->state.tls_required &= ~(1 << stage); in nv50_program_update_context_state()
48 uint8_t tls_required; member