Searched refs:to_context (Results 1 – 1 of 1) sorted by relevance
292 auto to_context = GpuDriver::GetPointerContext(to); in CUDAPointersToCanAccessString() local293 if (!to_context.ok()) { in CUDAPointersToCanAccessString()295 << to_context.status(); in CUDAPointersToCanAccessString()299 to_context.ValueOrDie()) in CUDAPointersToCanAccessString()