Searched refs:to_eliminate (Results 1 – 4 of 4) sorted by relevance
310 for (MoveOperands* to_eliminate : eliminated) { in CompressMoves()311 to_eliminate->Eliminate(); in CompressMoves()
287 MoveOperands* move, ZoneVector<MoveOperands*>* to_eliminate) const { in PrepareInsertAfter()304 to_eliminate->push_back(curr); in PrepareInsertAfter()
3903 ZoneVector<MoveOperands*> to_eliminate(local_zone); in ConnectRanges() local3905 to_eliminate.reserve(4); in ConnectRanges()3911 for (MoveOperands* move : to_eliminate) { in ConnectRanges()3919 to_eliminate.clear(); in ConnectRanges()3926 moves->PrepareInsertAfter(move, &to_eliminate); in ConnectRanges()
758 ZoneVector<MoveOperands*>* to_eliminate) const; in NON_EXPORTED_BASE()