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Searched refs:to_id_ptr (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp184 texture_2d_properties.to_id_ptr = &to_2d; in iterate()
217 texture_2d_array_properties.to_id_ptr = &to_2d_array; in iterate()
258 texture_2d_multisample_properties.to_id_ptr = &to_2d_multisample; in iterate()
300 texture_2d_multisample_array_properties.to_id_ptr = &to_2d_multisample_array; in iterate()
337 texture_3d_properties.to_id_ptr = &to_3d; in iterate()
367 texture_cm_face_properties.to_id_ptr = &to_cubemap; in iterate()
425 gl.bindTexture(texture_ptr->target, *texture_ptr->to_id_ptr); in iterate()
938 gl.deleteTextures(1, texture_ptr->to_id_ptr); in iterate()
943 gl.genTextures(1, texture_ptr->to_id_ptr); in iterate()
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.hpp63 glw::GLuint* to_id_ptr; member
98 , to_id_ptr(NULL) in texture_properties()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp5944 glw::GLuint* to_id_ptr = (is_view_texture) ? &m_view_to_id : &m_to_id; in initTextureObject() local
5975 if (*to_id_ptr != 0) in initTextureObject()
5977 gl.deleteTextures(1, to_id_ptr); in initTextureObject()
5983 gl.genTextures(1, to_id_ptr); in initTextureObject()
6054 …gl.textureView(*to_id_ptr, view_texture_target, m_to_id, GL_RGBA8, minlevel, numlevels, minlayer, … in initTextureObject()
6075 gl.bindTexture(view_texture_target, *to_id_ptr); in initTextureObject()
6088 gl.bindTexture(texture_target, *to_id_ptr); in initTextureObject()
6995 glw::GLuint* to_id_ptr = (should_init_parent_texture) ? &m_to_id : &m_view_to_id; in initTextureObject() local
6998 if (*to_id_ptr != 0) in initTextureObject()
7000 gl.deleteTextures(1, to_id_ptr); in initTextureObject()
[all …]
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp882 glw::GLuint* to_id_ptr = (!is_instanced) ? &m_to_id : &m_instanced_to_id; in initTest() local
888 gl.genTextures(1, to_id_ptr); in initTest()
889 gl.bindTexture(GL_TEXTURE_2D, *to_id_ptr); in initTest()
898 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *to_id_ptr, 0 /*… in initTest()
911 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *to_id_ptr, 0 /*… in initTest()