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Searched refs:tokenStr (Results 1 – 3 of 3) sorted by relevance

/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp277 const std::string tokenStr = configStr.substr(token_s, token_e-token_s); in DecodeResourceLimits() local
288 if (tokenStr == "MaxLights") in DecodeResourceLimits()
290 else if (tokenStr == "MaxClipPlanes") in DecodeResourceLimits()
292 else if (tokenStr == "MaxTextureUnits") in DecodeResourceLimits()
294 else if (tokenStr == "MaxTextureCoords") in DecodeResourceLimits()
296 else if (tokenStr == "MaxVertexAttribs") in DecodeResourceLimits()
298 else if (tokenStr == "MaxVertexUniformComponents") in DecodeResourceLimits()
300 else if (tokenStr == "MaxVaryingFloats") in DecodeResourceLimits()
302 else if (tokenStr == "MaxVertexTextureImageUnits") in DecodeResourceLimits()
304 else if (tokenStr == "MaxCombinedTextureImageUnits") in DecodeResourceLimits()
[all …]
/external/deqp/framework/randomshaders/
DrsgPrettyPrinter.cpp189 const char* tokenStr = getSimpleTokenStr(token.getType()); in processToken() local
190 if (prevIsIdentifierChar && isIdentifierChar(tokenStr[0])) in processToken()
192 m_line += tokenStr; in processToken()
DrsgShaderGenerator.cpp342 TokenStream tokenStr; in generate() local
343 shader.tokenize(m_state, tokenStr); in generate()
352 printer.append(tokenStr); in generate()