Searched refs:tokenStr (Results 1 – 3 of 3) sorted by relevance
277 const std::string tokenStr = configStr.substr(token_s, token_e-token_s); in DecodeResourceLimits() local288 if (tokenStr == "MaxLights") in DecodeResourceLimits()290 else if (tokenStr == "MaxClipPlanes") in DecodeResourceLimits()292 else if (tokenStr == "MaxTextureUnits") in DecodeResourceLimits()294 else if (tokenStr == "MaxTextureCoords") in DecodeResourceLimits()296 else if (tokenStr == "MaxVertexAttribs") in DecodeResourceLimits()298 else if (tokenStr == "MaxVertexUniformComponents") in DecodeResourceLimits()300 else if (tokenStr == "MaxVaryingFloats") in DecodeResourceLimits()302 else if (tokenStr == "MaxVertexTextureImageUnits") in DecodeResourceLimits()304 else if (tokenStr == "MaxCombinedTextureImageUnits") in DecodeResourceLimits()[all …]
189 const char* tokenStr = getSimpleTokenStr(token.getType()); in processToken() local190 if (prevIsIdentifierChar && isIdentifierChar(tokenStr[0])) in processToken()192 m_line += tokenStr; in processToken()
342 TokenStream tokenStr; in generate() local343 shader.tokenize(m_state, tokenStr); in generate()352 printer.append(tokenStr); in generate()