Searched refs:topPos (Results 1 – 1 of 1) sorted by relevance
30 int32_t topPos = 0; in RenderDeviceResult() local33 topPos = (m_Height - m_output->GetHeight()) / 2; in RenderDeviceResult()46 rect.AppendRect((float)leftPos + x, (float)topPos + y, in RenderDeviceResult()47 (float)(leftPos + x + 1), (float)(topPos + y + 1)); in RenderDeviceResult()