Searched refs:totalPrimsGenerated (Results 1 – 1 of 1) sorted by relevance
898 uint32_t totalPrimsGenerated = 0; in GeometryShaderStage() local984 totalPrimsGenerated += gsPa.NumPrims(); in GeometryShaderStage()1074 UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated); in GeometryShaderStage()1075 AR_EVENT(GSPrimInfo(numInputPrims, totalPrimsGenerated, numVertsPerPrim*numInputPrims)); in GeometryShaderStage()