Searched refs:total_image_units (Results 1 – 1 of 1) sorted by relevance
3299 unsigned total_image_units = 0; in check_image_resources() local3316 total_image_units += sh->Program->info.num_images; in check_image_resources()3330 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()3333 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()