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Searched refs:total_image_units (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3299 unsigned total_image_units = 0; in check_image_resources() local
3316 total_image_units += sh->Program->info.num_images; in check_image_resources()
3330 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()
3333 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()