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Searched refs:total_shader_storage_blocks (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3149 unsigned total_shader_storage_blocks = 0; in check_resources() local
3191 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_resources()
3216 if (total_shader_storage_blocks > ctx->Const.MaxCombinedShaderStorageBlocks) { in check_resources()
3218 total_shader_storage_blocks, in check_resources()
3301 unsigned total_shader_storage_blocks = 0; in check_image_resources() local
3317 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()
3333 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()