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Searched refs:transRand (Results 1 – 2 of 2) sorted by relevance

/external/skia/bench/
DGameBench.cpp93 SkRandom transRand; in onDraw() local
175 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); in onDraw()
176 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); in onDraw()
/external/skqp/bench/
DGameBench.cpp93 SkRandom transRand; in onDraw() local
175 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); in onDraw()
176 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); in onDraw()