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Searched refs:transformBlend (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.hpp37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
DVertexPipeline.cpp40 …Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool hom… in transformBlend() function in sw::VertexPipeline
168 …position = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.transformT)), true); in pipeline()
180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline()
184 …normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), fal… in pipeline()
620 …Vector4f Pn = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT… in processTextureCoordinate()
645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
816 …Vector4f p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)… in processPointSize()