Searched refs:transformBlend (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexPipeline.hpp | 37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
|
D | VertexPipeline.cpp | 40 …Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool hom… in transformBlend() function in sw::VertexPipeline 168 …position = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.transformT)), true); in pipeline() 180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline() 184 …normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), fal… in pipeline() 620 …Vector4f Pn = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT… in processTextureCoordinate() 645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate() 696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate() 816 …Vector4f p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)… in processPointSize()
|