Searched refs:transform_property (Results 1 – 6 of 6) sorted by relevance
204 if (ctx->transform_property) in tgsi_transform_shader()205 ctx->transform_property(ctx, fullprop); in tgsi_transform_shader()
56 void (*transform_property)(struct tgsi_transform_context *ctx, member
223 if (ctx->transform_property) in tgsi_transform_shader()224 ctx->transform_property(ctx, fullprop); in tgsi_transform_shader()
516 transform.base.transform_property = psprite_property; in tgsi_add_point_sprite()
98 transform.base.transform_property = virgl_tgsi_transform_property; in virgl_tgsi_transform()