Searched refs:transformationName (Results 1 – 2 of 2) sorted by relevance
145 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local150 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; in generateMultiTexFragmentShader()152 string lookupCoord = transformationName + "*vec3(v_coord, 1.0)"; in generateMultiTexFragmentShader()185 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local188 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); in generateShaderProgramDeclaration()
214 string transformationName = "u_trans" + ndxStr; in generateMultiTexFragmentShader() local219 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; in generateMultiTexFragmentShader()223 string lookupCoord = transformationName + "*vec4(v_coord, 1.0, 1.0)"; in generateMultiTexFragmentShader()261 string transformationName = "u_trans" + de::toString(ndx); in generateShaderProgramDeclaration() local266 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4); in generateShaderProgramDeclaration()